iVidCapPro – Open Source?

Hello All,

I thought this site would be taken down by now, but… it’s still here. 😛

I’ve been getting a significant number of requests to continue support for iVidCapPro.  For reasons mentioned in my previous post I can’t do that.  I’ve also been getting requests to make iVidCapPro available as a completely open source project.  I’m willing to have that happen, but I don’t have time to do it myself.

Is there anyone out there who would be willing to undertake the process of setting up a public open source repository for iVidCapPro and providing any administration such a site may need?  I’m thinking GitHub, but would be open to other suggestions.

Please post here or e-mail me at support@eccentric-orbits.com



5 thoughts on “iVidCapPro – Open Source?

  1. It seems that there is already an unofficial community repo that fixes your .a file to be compatible with arm64 with bitcode support. However, it could probably use a lot more love and maybe official recognition / support may help kickstart the community efforts. this is literally a repo i found while trying to get your plugin to work this summer:


    I think many of us are just unity developers with little competency in xcode iOS dev other than the basics and being able to google up the error dump to try to hack a fix together. but, maybe there is hope for us yet? (although, i’m still annoyed that unity does not offer this solution out of the box.)

    • Hi Prada,

      Thanks for your interest in helping. It appears an open source repository for iVidCapPro will be coming in the near future. An announcement will be made soon. In the meantime, do you have a fix for iOS11? If so, and it’s simple enough, you could post it here. Or you could send it to me via e-mail: support@eccentric-orbits.com

      Otherwise you could wait until the repository is available and make the fix there.


      • Hi Prada & Malveka,

        Any news on a fix for ios11 / ARkit support? (or open sourcing the plugin) Im currently doing a Unity project with AR kit (which requires Metal) but it seems like the IVidCapPro plugin always ends up trying to get the screen data through GLES even though this option has been removed in my Unity project.

        Kind Regards,

        • Hi Glenn,

          iVidCapPro is currently built around openGLES. It will require updates, probably significant ones, to work with Metal. I was not aware ARkit required Metal. That’s going to make things interesting.

          The good news is that the plugin will be hosted as an open source project in the near future. Stay tuned for an announcement on that. That being said, all of the plugin source code is currently available on the download page right now if anyone wants to start work on updating it for Metal.


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