iVidCapPro – Open Source?

Hello All, I thought this site would be taken down by now, but... it's still here. :P I've been getting a significant number of requests to continue support for iVidCapPro.  For reasons mentioned in my previous post I can't do that.  I've also been getting requests to make iVidCapPro available as a completely open source project.  I'm willing to have that happen, but I don't have time to do it myself. Is there anyone out there who would be willing to undertake the process of setting up Read more [...]

Announcement: iVidCapPro Availability Ends

I’m sorry to announce that I will no longer be supplying the iVidCapPro plugin. There are a few reasons for this: It has recently come to my attention that, owing to the design of the plugin, an unscrupulous developer could make use of it to record the screen of a Unity-based app without the user’s knowledge. I don’t know of any instance in which this has happened, but as an advocate for privacy and the right for individuals to control their own information, I am not happy about providing Read more [...]

Announcement: iVidCapPro 1.7 Available

Version 1.7 of iVidCapPro is now available. This version contains the following changes: Compatibility updates for Unity 5.5, iOS 10, and Xcode 8. .unitypackage file created using Unity 5-4-0f3. Create iVidCapPro lib with Bitcode enabled. Fix to native code to ensure that unmixed video has completed writing before we try to mix it with audio. This should alleviate some app crashes in which the video track was missing when the video asset was loaded. Update native code to perform more Read more [...]

Announcement: iVidCapPro 1.6 Available

Version 1.6 of iVidCapPro is now available.  This version contains the following changes: Compatibility updates for Unity 4.6.2.  Unity has apparently moved the support for the iOS Metal graphics backend into the 4.6 stream as of 4.6.2p2. This necessitated that the same updates that were previously made to the iVidCapPro post build script for 5.0 also be made for 4.6.2p2. If you are going to use iVidCapPro with Unity 4.6.2, please ensure that it is version 4.6.2p2 or later. The update can Read more [...]

News: Issue with Unity IL2CPP Support

A few people have reported a nasty crash issue when running their iVidCapPro-enabled project with the IL2CPP support in Unity 4.6.2.  I have been successful in recreating this problem.  I was uncertain at first if I would be able to do so, since I don't have a 64-bit device to run on.  It appears, however, that the issue is wholly related to the IL2CPP backend vs. the Mono backend and "64-bitness" is not the issue. I've investigated the problem following the detailed info kindly provided by Read more [...]

Announcement: iVidCapPro 1.5 Available

Version 1.5 of iVidCapPro is now available.  This version contains the following changes: Compatibility updates for Unity 5.0. New component added: iVidCapProEdit. This component will be used to add video editing capability in the future. Currently a single function is available: CopyVideoFileToPhotoAlbum. This allows you to copy an existing video file to the device photo album. This can be useful if you need to record a video then do some post-processing on it before placing it in the photo Read more [...]

Announcement: iVidCapPro 1.4 Available

iVidCapPro has been updated to address the following issues:  iOS 8 compatibility issues. Recording on the device was failing due to a change in the location of the app's Documents folder under iOS 8. The plugin code has been updated to use Application.persistentDataPath, which should yield the correct Documents folder path for all iOS versions, current and future. As usual, you can download the plugin here: iVidCapPro 1.4 Read more [...]

Announcement: iVidCapPro 1.3 Available

iVidCapPro has been updated to address the following issues:  Blank/black frames at the start of the video should no longer appear. The performance improvements that were inadvertently lost from the Xcode project (native side of the plugin) have been restored. Numerous compiler warning messages have been eliminated from the Xcode project. As usual, you can download the plugin here: iVidCapPro 1.3 The change made for the black frames issue merits some discussion.  First, thanks Read more [...]

News: iVidCapPro Xcode Project Needs Update

If you only use the iVidCapPro .unitypackage file (i.e. you have not customized the Xcode native plugin) you may safely ignore this post. It has been called to my attention that the Xcode project download for the native side of the plugin is out-of-sync with the libiVidCapPro.a file supplied with the Unity package file.  The Unity package file is current, but the Xcode project is back leveled.  The effect is that the performance improvements released in version 1.1 are not included in the Xcode Read more [...]

Announcement: iVidCapPro 1.2 Available

iVidCapPro has been updated to be compatible with Unity 4.5.  With this version the post-build processing to automatically modify the UniyAppController.mm file should be working again.  As usual, you can download the plugin here: iVidCapPro 1.2 If you continue to have post-build issues with iVidCapPro in Unity 4.5 please let me know. On a (probably) unrelated note, I've had a couple of reports of blank (black) frames at the beginning of videos recorded with iVidCapPro.  I've seen this Read more [...]

Review: Transistor

  Two nights ago I finished playing Transistor.  It was the usual thing -- late at night, pushing to get through, just one final encounter, drawn on by the promise of finding out... well, everything.  And did I? Yes. And no. In the end, the Transistor narrative is, more than anything else, about what you believe it to be.  Tantalizing, elusive, mysterious, the realization of the plot seems always just within reach, but is never handed over.  This is not a bad thing. Some people will Read more [...]

News: Unity 4.5 Breaks iVidCapPro Post-Build Processing

It has been pointed out to me that changes in the AppController.mm file of the Xcode project in Unity 4.5 have broken the iVidCapPro post-build processing, making it unable to add some necessary code automatically. I haven’t installed Unity 4.5 yet, but it doesn’t surprise me that it broke iVidCapPro’s post-build processing. It’s rather sensitive to changes in AppController.mm. The necessary changes can be made manually, however, and all will be well.  Many thanks to Eyal Erez for Read more [...]