iVidCapPro – Open Source?

Hello All, I thought this site would be taken down by now, but... it's still here. :P I've been getting a significant number of requests to continue support for iVidCapPro.  For reasons mentioned in my previous post I can't do that.  I've also been getting requests to make iVidCapPro available as a completely open source project.  I'm willing to have that happen, but I don't have time to do it myself. Is there anyone out there who would be willing to undertake the process of setting up Read more [...]

Announcement: iVidCapPro 1.6 Available

Version 1.6 of iVidCapPro is now available.  This version contains the following changes: Compatibility updates for Unity 4.6.2.  Unity has apparently moved the support for the iOS Metal graphics backend into the 4.6 stream as of 4.6.2p2. This necessitated that the same updates that were previously made to the iVidCapPro post build script for 5.0 also be made for 4.6.2p2. If you are going to use iVidCapPro with Unity 4.6.2, please ensure that it is version 4.6.2p2 or later. The update can Read more [...]

News: Unity 4.5 Breaks iVidCapPro Post-Build Processing

It has been pointed out to me that changes in the AppController.mm file of the Xcode project in Unity 4.5 have broken the iVidCapPro post-build processing, making it unable to add some necessary code automatically. I haven’t installed Unity 4.5 yet, but it doesn’t surprise me that it broke iVidCapPro’s post-build processing. It’s rather sensitive to changes in AppController.mm. The necessary changes can be made manually, however, and all will be well.  Many thanks to Eyal Erez for Read more [...]

Artist of All Trades…

...Master of Quite a Few! That's me, Jande (pronounced jan'dee) Rowe. Everything from cartoons, animated gifs, graphical representations, page layout, GUI art, branding art (logo design, business cards, etc), environment painting, concept art and game art, to answering basic question such as "Hey, Jande, does this colour go better with this one or with that one?" :`D As mentioned in the "about" page, I also paint, and I create an online graphic novel (or long form webcomic, if you prefer) called Read more [...]